BUG: Correct Np when weighting is applied #229
Merged
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Every voxel in the ROI is considered once per angle in GLRLM.
When weighting is applied in GLRLM, Np has to be corrected, as all angles are combined into one matrix, which mean Np has to reflect the number of voxels assessed (equals number of voxels in ROI * number of times each voxel is assessed).